Review of Suicide Squad: Kill the Justice League: A big hit that falls a little short

I was rather enthusiastic about Suicide Squad: Kill the Justice League when I first saw the teaser because the idea behind the game seems like it would make a successful blockbuster. What could go wrong with some of the most well-known superheroes of the contemporary day under the direction of Rocksteady Studios, a studio that has previously produced gold in the form of the Arkham series? Well, occasionally, even the greatest chef, with the best ingredients, can’t create a dish that tastes delicious because the recipe isn’t correct. The review code for the game was given to us by the publisher for the PlayStation 5 before I go into further detail and provide additional clarification.

Rating: 7.5 / 10

Campaign story

The Suicide Squad Haley Quinn, Captain Boomerang, Deadshot, and King Shark—are the main characters of Suicide Squad: Kill the Justice League, as the title would suggest. Brainiac, the main antagonist in this story, can brainwash the majority of the Justice League members, including Batman, Green Lantern, Superman, and The Flash. Amanda Waller, the director of A.R.G.U.S., has brought together the Suicide Squad to take on this brainwashed Justice League. The Suicide Squad looks for ways to kill Justice League members as the storyline develops, and some intriguing personalities and plot points are ultimately presented.

The plot is delightful for comic book aficionados, and I thought it was engaging. Plot twists keep you on the edge of your seat and keep you fascinated throughout, even though this is not a masterclass in the narrative. The voice acting is excellent throughout, with Kevin Conroy’s posthumous portrayal of Batman being particularly noteworthy. Not to give anything away, but some parts of the plot feel a little arbitrary, and they could have been handled better. Overall though, it’s worth playing the story campaign.

Combat and gameplay mechanics

I was enthusiastic about the game when I initially started playing it since it showed off how each character had unique powers. Each character had a different default weapon even while I was firing, and I was already considering how the game would use their special abilities to deliver previously unheard-of action. This thrill, though, was fleeting because ultimately the focus of the game shifted from using the characters’ special talents to obtaining better weaponry.

In the Arkham series, Rocksteady gained recognition in the industry for its melee combat; now, however, it has shifted to third-person shooting. Regretfully, though, it doesn’t.

The lone attempt in this direction is the addition of Affliction Strikes, which give melee strikes additional depth by providing special abilities. Even while some players may find these capabilities a little daunting at first, they are enjoyable to use and have the ability to shape the game’s future.

Global Graphics and design

This time, instead of the previous dark and dreary approach, we are greeted to a lighter cityscape as the game, which is set in Metropolis, appears dramatically different from the Gotham represented in the Arkham series. Since the game has been out for a while, you may have already heard criticism regarding its graphics. Several gamers have made comparison films on the internet between Metropolis in Suicide Squad: Kill the Justice League and Gotham in Arkham City. These movies highlight how the interactive components and graphics in the nine-year-old game are subpar.

Though I wouldn’t say Suicide Squad: Kill the Justice League can match up to some other recent games, I do think the graphics are great.

Live-service element

Even though they have a large fan base, single-player games are becoming increasingly rare. Game makers have realized that a live-service element must be a key component of their games if they want to stay relevant for an extended period. In keeping with this, Rocksteady has incorporated a live-service component into the game to entice players to return often for an extended period beyond the completion of the main plot. While it does deliver on this front, if we had to create a comparison scale, it is regrettably more like Marvel’s Avengers than Fortnite.

The fact that the game is a looter-shooter and acts exactly like every other game in the genre prevents it from standing out thanks to its incredible cast of characters. You might not feel obligated to play this game every other day in its current state, but if Rocksteady decides to make any improvements via an update, it could be quite beneficial.


Despite having a compelling single-player game, Suicide Squad: Kill the Justice League may nonetheless alienate players because of several artistic decisions. On the other hand, the underutilization of each character’s unique ability compromises the game’s enormous potential. It seems to be in a state of confusion right now, trying to play like other looter-shooter games yet failing to stand out thanks to its incredible cast of characters. I won’t go so far as to suggest that it might be another Marvel Avengers game because Rocksteady still has time to release patches that will greatly enhance the online experience, but they must move quickly.

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